Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

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Original price was: $67.99.Current price is: $33.99.

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Product Specs:

  • File Type: PDF
  • File Size: 11.2 MB
  • Book Language: English
  • Total Page Count: 233
  • Instant Download
SKU: DIGI-005575

Leading a game-development team calls for more than keeping a project moving. It also means building trust, communicating clearly, protecting people’s wellbeing, and helping a team find direction. In Great Games Need Great Leaders, Matthew John Dyet explores those responsibilities through an imaginative framework drawn from fantasy roleplaying: the Warrior, the Bard, and the Cleric.

Three archetypes, many sides of leadership

The book treats leadership as a combination of complementary skills rather than a single management style. Its three-part lens gives readers a memorable way to consider how leaders act, enable, speak, inspire, feel, and know. The focus stays on the realities of working with people in game development, where team culture and creative work are closely connected.

The Warrior: act and enable

The Warrior section considers fundamentals such as process, perspective, and protection, then turns to enabling a team through courage, change, and trust. Together, these themes invite readers to think about what a leader can do to create conditions in which developers can contribute and work through challenges.

The Bard: communicate and inspire

Speaking and inspiring form the Bard’s two chapters. Communication, individuality, and advocacy sit alongside vision, morale, and culture—topics that make leadership about more than issuing direction. They ask how leaders can help people understand a shared purpose while recognizing the individuals doing the work.

The Cleric: attend to people and understanding

The Cleric brings emotional intelligence, authenticity, and wellbeing into the discussion, followed by transparency, expectations, and active introspection. This part keeps the human side of studio leadership in view: how people feel, what they understand, and how a leader reflects on their own practice.

For people working in and around games

Dyet brings together perspectives from games-industry leaders and practitioners to examine how leadership operates in a studio and where it can improve. The book may be especially relevant to current or aspiring team leads, producers, developers, and others interested in healthier, more considered ways of working in games.

For readers who want to think seriously about the people behind the games, this book offers a distinctive framework for examining the everyday choices that shape a team.

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Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams
Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

Original price was: $67.99.Current price is: $33.99.

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