Coding iPhone Apps for Kids: A Playful Introduction to Swift

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Original price was: $23.95.Current price is: $11.97.

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Product Specs:

  • File Type: PDF
  • File Size: 20.4 MB
  • Book Language: English
  • Total Page Count: 338
  • Instant Download
SKU: DIGI-007627

Learning Swift is more engaging when each new idea leads to something you can make. This hands-on introduction to iPhone app development begins with small programming experiments, then guides readers toward a birthday-tracking app and a playable platform game. Along the way, the code becomes less abstract—and the projects become their own reward. 💻

Start with the building blocks of Swift

The opening section introduces programming through Xcode Playgrounds, an interactive place to try code and observe what happens. Readers work through decisions, loops, optionals, arrays and dictionaries, functions, classes, and structs. The progression gives beginners a foundation before they take on larger app projects.

Make an app with a purpose

The Birthday Tracker project brings interface and programming concepts together. Readers create screens and buttons, handle user input, display and save birthdays, and add notifications. It’s a practical way to see how separate pieces of an app work together.

Build a game, then make it feel like a game

In the Schoolhouse Skateboarder project, readers develop a platform game using SpriteKit. The chapters move from setting the scene to adding physics, animation, gems, scoring, menus, sound, and special effects. These features show how programming logic can shape what a player sees and experiences.

A first step for young app makers

Written for readers ages 10 and up, the book assumes no previous programming experience. Its guided projects may also suit adults looking for an approachable introduction to the ideas behind iPhone apps. The material covers Swift 3.x and Xcode 8.x, so readers should keep its software-version coverage in mind when choosing a current development setup.

For a curious beginner, this is a learn-by-building route from first lines of code to two substantial app projects. Start with a small experiment, keep following the logic, and see where your own ideas can take you. ✨

Additional Book Details

Book specifications and digital file information

File Size
20.4 MB
File Type
PDF
Language
English
Page Count
338
Publisher
No Starch Press, Inc.
ISBN
ISBN_10: 1593277563 (paperback) | 1593278373 (EPUB) | 1593278381 (MOBI) | ISBN_13: 9781593277567 (paperback) | 9781593278373 (EPUB) | 9781593278380 (MOBI)
Authors
Gloria Winquist | Keiko Satoh (Illustrator) | Matt McCarthy | Josh Ellingson (Cover Illustrator) | Tyler Ortman, Jan Cash, (Developmental Editors) | Hayley Baker (Developmental Editors) | Alison Law (Production Editors) | Riley Hoffman (Production Editors) | Mark H. Granoff (Technical Reviewer)
Copyright
© 2017 Gloria Winquist and Matt McCarthy
File Information
Coding iPhone Apps for Kids A Playful Introduct.pdf
Additional Information
publication_location: San Francisco | LCCN: 2017002199 (print) | 2017015717 (ebook) | Library_of_Congress_Classification: QA76.73.S95 (ebook); QA76.73.S95 W56 2017 (print) | Additional_Illustrations: Max Burger | Audience: Age 10 plus | Dewey_Decimal_Classification: 004.1675 | Software_Coverage: Swift 3.x and Xcode 8.x

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Coding iPhone Apps for Kids: A Playful Introduction to Swift
Coding iPhone Apps for Kids: A Playful Introduction to Swift

Original price was: $23.95.Current price is: $11.97.

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