Beginning Game AI with Unity

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Product Specs:

  • File Type: PDF
  • File Size: 3.6 MB
  • Book Language: English
  • Total Page Count: 150
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Build Game AI with Unity and C#

Beginning Game AI with Unity: Programming Artificial Intelligence with C# is a hands-on introduction to building intelligent game behavior in Unity. Sebastiano M. Cossu takes a practical route through the subject, starting with the foundations of artificial intelligence and moving steadily into the systems that make NPCs feel purposeful, reactive, and believable.

This is a focused technical read rather than a broad survey. The material progresses from core 3D math and linear algebra into movement, paths, waypoints, navigation, A* pathfinding, and behavior programming. That structure makes the book especially useful for readers who learn best by seeing each concept put to work in an actual game-development context.

What the Book Covers

  • Fundamentals of AI in games
  • Basic movement behavior and linear algebra
  • Pathfinding and waypoint systems
  • Navigation for agents in 3D environments
  • A* pathfinding
  • Behavior programming for non-player characters

A Practical Guide for Unity Developers

The book is written for developers and programming enthusiasts with a basic knowledge of Unity and C#. If you want to understand how game AI is built from the ground up, this title offers a clear route through the essentials without drifting away from implementation.

Why It Stands Out

Instead of treating AI as a mysterious black box, the book breaks the topic into workable pieces. That makes it a strong fit for readers who want to connect theory to behavior on screen: how an agent moves, how it navigates, and how it decides what to do next.

For Unity learners building their first AI-driven game systems, this ebook provides a compact but substantial foundation.

Inside the Ebook

The content includes chapters on introduction, the basics, paths and waypoints, navigation, and behaviors, creating a logical progression from concept to implementation.

Additional Book Details

Book specifications and digital file information

File Size
3.6 MB
File Type
PDF
Language
English
Page Count
150
Publication Date
December 2020
Publisher
Apress
ISBN
ISBN_13_electronic: 978-1-4842-6355-6 | ISBN_13_pbk: 978-1-4842-6354-9
Edition
1st
Authors
Sebastiano M. Cossu
Copyright
© 2021 by Sebastiano M. Cossu
File Information
Beginning Game AI with Unity.pdf
Additional Information
publication_location: LONDON, UK | DOI: 10.1007/978-1-4842-6355-6 | Number_of_Illustrations: 75 b/w illustrations | Number_of_Pages: XIV, 143 | Original_Publication_Date: December 2020

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Sold by Sebastiano M. Cossu
Original price was: $21.79.Current price is: $10.89.
Beginning Game AI with Unity
Beginning Game AI with Unity

Original price was: $5.00.Current price is: $2.50.

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